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Hilde
This is the character page of Hilde. You can find the best builds, journey training, and skill order here.
Last updated: 29.06.2026
Hilde
The commander of the Fenrir Squad, who leads her comrades with composure even in the midst of a battlefield's whirlpool. With rich combat experience and powerful fighting strength, she always stands at the front lines to overwhelm the enemy.
Birthday null month null day
Height 150cm
From Counterside
Affiliation Fenril Platoon
CV (KR) Seonhee Moon
CV (JP) Yoko Hikasa
Basic status (Lv.)
Attack power
Vitality
Defense
Speed
Critical hit probability
Critical damage
Effect hit 100%
Effect resistance 8%
Hit rate 100%
Journey Status
10 Power
180 Stamina
150 Patience
10 Concentration
10 Protection
Lv.3 Resonance potential
Resonance potential
Sense of life
Maximum health increases slightly by a certain percentage.
Lv.6 Sense of defense
Slight increase in defense by a percentage.
Lv.10 Workmanship of life
Maximum health increases by 2%.
Valkyrie's Will
None/Passive
Increases Hilde's Preemptive Guard Chance by 10% and grants all allies (excluding self) Barrier for 1 turn at the start of the first battle. Barrier is proportional to self Max HP.
2 Increases Hilde's Max HP by 5%. Increases Hilde's Preemptive Guard Chance by 10% and grants all allies (excluding self) Barrier for 1 turn at the start of the first battle. Barrier is proportional to self Max HP.
3 Increases Hilde's Max HP by 10%. Increases Hilde's Preemptive Guard Chance by 20% and grants all allies (excluding self) Barrier for 1 turn at the start of the first battle. Barrier is proportional to self Max HP.
4 Increases Hilde's Max HP by 15%. Increases Hilde's Preemptive Guard Chance by 30% and grants all allies (excluding self) Barrier for 1 turn at the start of the first battle. Barrier is proportional to self Max HP.
Twin Blade
Single Enemy
Quickly closes in on the enemy and slashes with two swords. Grants self 1 stack of Ignition. Damage is proportional to self Max HP.
Nova Burst Temporarily deals 1 more Toughness Fixed DMG on attack and grants self Barrier for 1 turn after attacking. Barrier is proportional to self Max HP.
2 DMG +1%
3 DMG +1%
4 DMG +1%
5 DMG +1%
6 DMG +1%
7 DMG +1%
8 DMG +1%
9 DMG +1%
10 DMG +2%
Dragon Buster
Single Enemy
Cooldown: 4 turn(s)
Pierces through the enemy, then leaps and strikes down. Grants self Immunity and DEF Up for 2 turns. Removes all Ignition stacks and reduces the cooldown of Dragon Buster by 1 turn if Ignition is at max stacks after attacking. Damage is proportional to self Max HP.
Nova Burst Self Toughness Fixed DMG temporarily increases by 1 on attack.
2 DMG +1%
3 DMG +1%
4 DMG +1%
5 DMG +2%
6 Cooldown decreases by 1 turn(s)
7 DMG +2%
8 DMG +2%
9 DMG +3%
10 DMG +3%
Buster Overdrive
All Enemies
Cooldown: 5 turn(s)
Charges forward and bombards all enemies. Grants self Fafnir's Descent (Undispellable) for 3 turns and inflicts the enemy with the highest Action Gauge with Taunt for 1 turn with a 75% chance. Grants self 1 stack of Ignition. Barrier and damage are proportional to self Max HP.
Nova Burst Self Toughness Fixed DMG temporarily increases by 1 on attack.
2 DMG +1%
3 DMG +2%
4 Taunt chance +10%
5 DMG +2%
6 Cooldown decreases by 1 turn(s)
7 DMG +2%
8 Taunt chance +15%
9 DMG +3%
10 DMG +5%
Recommended gear
Perses
Necklace main stat
Speed
Ring main stat
HP
Set bonus layouts
TOP
4-Piece + 2-Piece
Recommended roll substats
- 1
Speed - 2
HP - 3
Defense - 4
Critical Rate - 5
Effect Hit
Skill leveling
Basic
Priority: 3
End game: 7
End game: 7
Special
Priority: 6
End game: 7
End game: 7
Ultimate
Priority: 6
End game: 8
End game: 8
Journey arcana
Normal
Hard
Journey training stats
- 1
HEALTH - 2
ENDURANCE - 3
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